Monday, 7 November 2016

GAMIFICATION Motivating and Engaging

This is my Lit Review

How effective might gamification of learning be in increasing motivation and engagement for secondary school students.


What is gamification
What is motivation
What is engagement
Is gamification effective in learning




inquiry

Wednesday, 12 October 2016


Game and game design in education

(players
griefer hack cheat heckle
achiever win challenge compare
socializer  share comment help
explorer investigate create discover
Game Thinking
game inspired design
gamification
serious games
play (games/toys)

SERIOUS GAMES
Sparx

QUEST2TEACH

Games are designed to fail and then try again, etc so building up

Flow Theory and Games?
Flow is widely accepted to be one of the fundamental reasons that people play games.  It is the essence of games.  For game designers, the question is not whether flow is important, but, rather how long you can keep players in flow.

How long can they keep you in the state of flow??

Mobile learning Tools

Action Bound

FLOW CHART FIRST - SO YOU DON'T LOOSE FOCUS

GAMIFICATION IN LEADERSHIP - influencing behaviours

rewards cards
free loaf after so much
new world plants

changing behaviour through gaming

different to playing games - elements that are not the same as game but still getting you to come back

class dojo - online given points for being good -

game layer - under construction
appointment dymanics
influences, open graph, mind share and game dymanics (farmville)
time dynamics -
influence and status
black card -
report card - levels  - dux, grades
Progression dymamic - level up
linkedin
move bar across screen from left to right creates loyalty

communal discovery
work together
last decade social, this decade gaming

Game Mechanics
What game mechanics micght possibly be useful in leading your initiative

Consider Seth Priebatsch's 4 game cechanics
appointment dynamics
influence and status dynamic
progression dynamic
also consider the seven priniciples of game-based design to improve meaning ful collabboration ( communical discovery www.q21.org/



Wednesday, 5 October 2016

Design Thinking

Innovative,ll

The transformation of a business-as-usual culture into one focused on innovation and driven by design involves activities  decisions and attitudes

Ideas, then refine them once consumer tried it.

Build a prototype then give back and see if it works backwards and forwards between to sets of people

need to understand as think and feel then can satisfy them.
Design thinking it Model

Empathise
Define
Ideate
Prototype
Test
Reflect

LEADERSHIP

DESIGN THINKING IN LEADERSHIP

We think we are done to quickly

the human rule - all design activity ultimately social in nature
The amibiguity rule - design thinkers much preserve   etc in class notes

Design Thinking?  IDEOs??

Assessment description -  plan to emplement a change initiative with your main stakeholders over a period of no longer than 6 months.


Reflect on your leadership from your digital 2 activity and the insights into your leadership you

Lean 


human centred, mindful of process bias towards action, radical collaberation, culture or prototyping, show dont tell.


these are your stakeholders -
Innovation Diffusion lifecycle

innovators        Early Adopters          Early Majority      Late Majority         Laggards

me                      target your              See if it works      
                           early adopt             then I will try it
                                                          see your proof first


Only profile on first three sections above mainly the second as I am the innovator

 whereas innovators are Cosmopolites, early adopters are localities,  This adopter category, more than any other, has the highest degrees of opinion leadership in most systems.  Potential adopters look to early adopters for advice and information about an innovation

early adopters dont care just want to try
early majority - want to know it will work first

early adopters like phrase and like to be leaders, then become the peer educators

Identify your main stakeholders.  Analyse which ones are relevant for this change initiative.

How do you consciously identify your early adopters:  Who do you need to lead (in different skatholder groups) so that others will follow?  Mainly focus on the early adopters -

cotter and Michael Fullan as references


Wednesday, 28 September 2016

Week 13

Teaching as inquiry

the organised pursuit of curiosity

teaching as inquiry
where teachers inquire into their own practice and use evidence to make decisions about ways to change that practice for the benefit of students


inquiry learning
A process where students co-construct their learning in an authentic context

involve me and I will understand


we want to understand the world around us - ask questions
What will I learn today (a question)

Constructivest - learn ask questions, reflect - not teacher learning

Inquiry - teacher is the faciliator

plan units
develops a question or a topic to explore
designing activities to engage students
open ended questions
research and investigate
present and discuss
reflect

levels of inquiry
structured - teacher directed - question then step by step instructions
guided - students take more responsibility - teacher guides the inquiry for direction
open - students take lead in question and methods - require higher order thinking

Fertile questions
Open
undermining - makes the learner questions their basic assumptions
Rich- cannot be answered without careful and lengthy research, often able to be broken into subsidiary questions
connected relevant to the learners
chargedhas an ethical
practical

Virtual Substitute Teacher:
Introducing the concept of a classroom poxy
helping to replace the problem of the teacher being absent and the relieving teachers often not right subject, not ready, not organised.  Technology can help overcome issue of teacher absence.  Not replacing the teacher but helping for when human absent for whatever reason.  

FRIEDMAN, D., SALOMON, O., & HASLER, B. S. (2013). Virtual substitute teacher: Introducing the concept of a classroom proxy. London, 28-29 November 2013 King’s College London, UK, 186.

Scafolding - already have teacher aides assisting the teacher, although a human, could this area be taking over by the BOT
Marking would be great - already started with some programmes

WEEK 12

What is the most innovative learning space you've been in?

spacious, glass sliders, amazing furniture,

elements make a space innovative:

freedom, flexible, colour, comfortable, furniture, clean, non conventional rooming, wide open spaces, vistas,

How much does the space matter

Maker movement:  inventor not we are all makers and problem solvers


Week 11

Agile - Lean education
Cultural of learning in our schools.  But we don't have reliable ways of creating this culture.  Agile does.

www. agilemanifesto.org core is the four statements -
rewritten for education
Individuals and interactions over processes and tools
meaning learning over measurement of learning
stakeholder collaboration over constant negotiations
responding to change over following a plan

Theory
agile is fundamentally about learning, people, and change, - three things we struggle with in education and handle poorly at the present time.

Agile vs Waterfall

Waterfall approach - can not change from start to finish - can not go back up
Agile  work together to proritize the next feature

Cost, scope and schedule - wait longer
-work with the team
As Steve McConnell sys, it's possible for a salmon to go back up a waterfall, but its not easy

muuda - waste

Lean Education

TO DO Doing Done


to do                       doing                          done

As
I need
so that



write some story cards that express:
What you would like to try to do in your classrooms with what you have learned about agile/lean/kanban so far

google calendar

padlet.com


The Agoile Team
Are self-organising teams

Improvement Kata
martial arets
repeating four-step routine for continuous improvement
Plan do check Act (PDCA)

1c 2c 3c test

Agile Leadership  Style

Facilitate
Remove obstacles
Encourage reflection
Be a servant leader
Create a safe environment
Allow team to self-organise

try something, reflect, try again, reflect change try again

To get better all the time - Agile mind set -

best always look to get better - what can say the same, what can be removed,
Do tiny steps to along the way
















Thursday, 8 September 2016

Week 10

Week 10
Leadership - played market share - good game to get the idea of ....
12 year old entreprenuers

Te Whare Hukahuka - for the students
Lean focusses on Problems, solutions, key metrics and competitive advantages and promises an actionable plan -

social enterprise - social lean canvas
socialleancanvas.com/the-canvas

Real World Problem Solving

Where to start Try?

IDEA Springboard - science focus
Thingful

Instagrok - filters the internet - really interesting - great tool

Google trends?  Crowd sourcing

What is crowd sourcing?  obtaining information from a number of people by either paid or unpaid.

hackidemia
democracyos.org
innocentive.com
openideo.com
wheretonext.school.nz

Wikis vs Encyclopedias
Citizen science - zooniverse project